Format: GVAS (Unreal)
Save class: /Script/Washington.ORSaveGame
Safe mode: backups on save
Drop a High On Life 2 save here
Supports Microsoft Store `wgs` payload files and standard save exports.
Windows (Steam):
%LOCALAPPDATA%\\HighOnLife2\\Saved\\SaveGames\\ (pick the .sav or save export).Windows (Microsoft Store / Game Pass):
%LOCALAPPDATA%\\Packages\\<HighOnLife2 package family>\\SystemAppData\\wgs\\ (pick the folder; the editor will auto-detect the largest GVAS file).Loaded File
None
Decode Status
Waiting for file…
Backup Mode
Web: download backups | Desktop: auto backup + overwrite
Simple Editor
Key:
Inventory.Descriptor.Item.PesosThe game uses Pesos internally. This is the raw value saved by the game.
Current: - | New: -
Current: - | New: -
Checkpoint changes can affect story flow. Always keep a backup and relaunch the game after saving.
Highlights
Only shows keys marked as
EState::Active.Most saves have many zeros. These are the values that are actually set.
Save Analysis
DictionaryRaw Entries
-
All numeric flags in this save.
Non-zero Flags
-
Values that are already set.
Inventory / Items
-
Keys matching inventory + item patterns.
Player / Stats
-
Keys that look like player stats.
Weapons / Upgrades
-
Keys that look like weapon/upgrades.
Mission Flags
-
Mission/objective related keys.
Save Actions
No changes yet.
Advanced (optional)
Advanced tools show raw keys, but avoid GUIDs. Use caution and always backup.
Inventory + Items (DictionaryRaw)
Filtered keys matching inventory/item/ammo/currency tokens (mission keys excluded). Edit values directly.
Progress / Missions (DictionaryRaw)
Filtered keys containing
Mission., Checkpoint., or Objective. Use the group picker to narrow the list.Stats / Player (DictionaryRaw)
Filtered keys matching player/stat/XP/level/health tokens (mission keys excluded).
Weapons + Upgrades (DictionaryRaw)
Filtered keys matching weapon/gun/upgrade/mod/perk tokens (mission keys excluded).
Checkpoint States (Dictionary)
Toggle states for checkpoint keys. This does not edit GUIDs.
Full DictionaryRaw Search
Add / Update DictionaryRaw Key
Adds a new entry or updates an existing one. Use exact key names.
SpawnedObjectDatas (Read-only Summary)
Size: - bytes | Entries: -
ObjectData blobs are preserved byte-for-byte. This keeps inventory byte arrays safe while we map them.