High On Life 2 - Save Editor

Close the game and cloud sync before editing. Re-open after saving.
Format: GVAS (Unreal) Save class: /Script/Washington.ORSaveGame Safe mode: backups on save
Drop a High On Life 2 save here
Supports Microsoft Store `wgs` payload files and standard save exports.
Windows (Steam): %LOCALAPPDATA%\\HighOnLife2\\Saved\\SaveGames\\ (pick the .sav or save export).
Windows (Microsoft Store / Game Pass): %LOCALAPPDATA%\\Packages\\<HighOnLife2 package family>\\SystemAppData\\wgs\\ (pick the folder; the editor will auto-detect the largest GVAS file).

Loaded File

None

Decode Status

Waiting for file…

Backup Mode

Web: download backups | Desktop: auto backup + overwrite

Simple Editor

Key: Inventory.Descriptor.Item.Pesos
The game uses Pesos internally. This is the raw value saved by the game.
Current: - | New: -
Current: - | New: -
Checkpoint changes can affect story flow. Always keep a backup and relaunch the game after saving.

Highlights

Only shows keys marked as EState::Active.
Most saves have many zeros. These are the values that are actually set.

Save Analysis

DictionaryRaw Entries
-
All numeric flags in this save.
Non-zero Flags
-
Values that are already set.
Inventory / Items
-
Keys matching inventory + item patterns.
Player / Stats
-
Keys that look like player stats.
Weapons / Upgrades
-
Keys that look like weapon/upgrades.
Mission Flags
-
Mission/objective related keys.

Save Actions

No changes yet.
Advanced (optional)
Advanced tools show raw keys, but avoid GUIDs. Use caution and always backup.

Inventory + Items (DictionaryRaw)

Filtered keys matching inventory/item/ammo/currency tokens (mission keys excluded). Edit values directly.

Progress / Missions (DictionaryRaw)

Filtered keys containing Mission., Checkpoint., or Objective. Use the group picker to narrow the list.

Stats / Player (DictionaryRaw)

Filtered keys matching player/stat/XP/level/health tokens (mission keys excluded).

Weapons + Upgrades (DictionaryRaw)

Filtered keys matching weapon/gun/upgrade/mod/perk tokens (mission keys excluded).

Checkpoint States (Dictionary)

Toggle states for checkpoint keys. This does not edit GUIDs.

Full DictionaryRaw Search

Add / Update DictionaryRaw Key

Adds a new entry or updates an existing one. Use exact key names.

SpawnedObjectDatas (Read-only Summary)

Size: - bytes | Entries: -

ObjectData blobs are preserved byte-for-byte. This keeps inventory byte arrays safe while we map them.

Ko-fi